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No season has finished yet. The awards come out when the season closes.
The game has no human voters. When a season closes, one formula picks every award from regular season play, and awards night shows that ranking as a ballot. Playoff games do not count, and a player needs at least 11 games to be considered.
Each player's season impact is the expected points he added over an average player at his position, plus a small bonus for how well his plays were graded, summed over every graded play. The Most Valuable Player is the highest impact of anyone, and Rookie of the Year is the highest impact among first-season players aged 23 or younger who joined after the league was founded (a draft pick, a call-up or a later signing) and have a stat to show: tackles, catches, yards or field goals. A league's first season has no Rookie of the Year, since everyone is on a founding roster. Offensive and Defensive Player of the Year rank impact divided by the square root of how widely that position's impact varies, so a quarterback or kicker does not win on a wide scale alone; the offensive award is open to quarterbacks, running backs, receivers and tight ends, and skips the Most Valuable Player so the two honors go to different people. Comeback Player of the Year goes to the biggest rise in impact per game after a season of fewer than 11 games or below zero impact.
A candidate's share is his score divided by the five scores on the ballot added together, as a percent, with scores at or below zero counted as zero. The shares show how close a race was; the winner is always the one the game named. The All-League First Team is the best players by impact at each position, as many as a starting lineup uses, and the Second Team is the next group.
A season appears once it has closed and the final has finished playing out. The candidate lists are kept for the latest two seasons; older seasons show winners and All-League teams only.